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Author Topic: [Official] Daily(almost) Update Thread  (Read 67965 times)

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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #15 on: May 27, 2015, 06:25:53 PM »
Today's Updates(check post date):
  • 30 Degrees.. Humid..
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #16 on: May 29, 2015, 08:22:24 PM »
Today's Updates(check post date):
  • 30 Degrees.. Humid..

Same thing.. Sunday I'll probably be forced to do some construction in the yard. Expect to be back in full on Monday.
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #17 on: June 01, 2015, 01:37:49 PM »
Today's Updates(check post date):
  • Scratch that.. I'm having some strange cold sensation inside my chest that is making it very difficult for me to concentrate.
  • Going to try to address this today, so I can be back tomorrow morning.
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #18 on: June 02, 2015, 01:37:46 PM »
Today's Updates(check post date):
  • Going to resume work today on the difficulty simulator..
  • Trying to locate an issue in the difficulty simulator that is resulting in non-variable block times.
  • Potential issue located where Math.random() is being truncated.. rectifying..
  • Issue fixed, another problem found in MedianDiff setting..
  • Issue fixed? some static remnants still at top.. trying to find cause..
  • Seems to be a problem with pre-loading of constants.. investigating..
  • Found a problem with backup of median difficulty value
  • Problem traced to confusion with variable name.. "MedianDiff" variable taken to mean Difficulty at the median block when in fact was the Median Difference of Time stamps.
  • Problem found with old diff value persisting for 120 blocks instead of 60 blocks..
  • Signing Off - 9:05PM
« Last Edit: June 02, 2015, 09:05:17 PM by akumaburn »
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #19 on: June 03, 2015, 11:06:11 AM »
Today's Updates(check post date):
  • Trying to find what is causing the duplicate values for old difficulty..
  • Code was incorrectly using previous block to estimate difficulty for current block when client is setup to estimate difficulty ON current block
  • Code was also shifted in its timestamp calculations..correcting
  • Fixed.. Another problem found with infinitely increasing diff..
  • Was setting target as difficulty.. rectifying
  • Need to figure out how to bitshift a decimal value later..
  • Need to convert target to compact version
  • Signing off 10:00pm
« Last Edit: June 03, 2015, 10:04:41 PM by akumaburn »
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #20 on: June 04, 2015, 06:23:18 PM »
Today's Updates(check post date):
  • Feeling a bit under the weather guys.. that strange cold feeling is rebounding..
  • Will update you tomorrow.
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #21 on: June 05, 2015, 03:17:16 PM »
Today's Updates(check post date):
  • N/a guys still out of it.. will update you Sunday
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #22 on: June 07, 2015, 03:22:46 PM »
Today's Updates(check post date):

  • Need to extend the break a bit guys..
  • Planning to have a solution for the difficulty problems by the end of tomorrow, and a release out to you by Wednesday.
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #23 on: June 08, 2015, 10:11:09 AM »
Today's Updates(check post date):
  • Resuming work on difficulty simulator..
  • Difficulty Simulator fixed.. Performing last adjustments..
  • Added custom distributed probability
  • Getting ready with graphing functionality
  • Signing off 10:50PM
« Last Edit: June 08, 2015, 10:51:32 PM by akumaburn »
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #24 on: June 09, 2015, 07:22:34 PM »
Today's Updates(check post date):
  • Setting up Graphing in preparation for finding optimal difficulty curve..
  • That feeling when something comes together.. :D
http://i59.tinypic.com/10gimfc.png
  • Configuring some more things before finding optimal difficulty curve..
  • Still a few more adjustments necessary..
https://www.dropbox.com/s/0nix23u59kzwbvw/Screenshot%202015-06-10%2002.03.47.png?dl=0
  • Signing off 02:06:53 AM
« Last Edit: June 14, 2015, 04:04:41 PM by akumaburn »
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #25 on: June 10, 2015, 06:21:57 PM »
Today's Updates(check post date):
  • Finishing up simulator adjustments..
  • Adjustments complete.. plan to do test cases tomorrow
https://www.dropbox.com/s/stgii0iopu1ycx6/Screenshot%202015-06-10%2022.54.35.png?dl=0
Gold/Orange line is where our difficulty should be in the simulation.. if it was ideal.. but green line shows our actual difficulty adjustments.
  • Signing off 11:00 PM
« Last Edit: June 14, 2015, 04:04:07 PM by akumaburn »
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #26 on: June 11, 2015, 09:29:34 PM »
Today's Updates(check post date):
  • That strange cold feeling..
    Will update you tomorrow.
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #27 on: June 12, 2015, 04:52:45 PM »
Today's Updates(check post date):

  • Still feeling a bit out of it you guys.. Sorry this is not something I can just ram through without thinking
  • ETA on an update is Monday.
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #28 on: June 15, 2015, 07:48:33 PM »
Today's Updates(check post date):

  • Adding Test Case Evaluator code
  • Signing off 2:53 AM.
« Last Edit: June 16, 2015, 02:53:16 AM by akumaburn »
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Offline akumaburn

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Re: [Official] Daily(almost) Update Thread
« Reply #29 on: June 16, 2015, 05:27:41 PM »
Today's Updates(check post date):
  • 27 Degrees and Humid in Ottawa.. no AC :|
  • Update you tomorrow.
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